The game has appeared at most Xbox showcases since its announcement, has constantly been pushed in Xbox’s social media and Game Pass advertising, and was even delayed by a year to improve its quality. While Redfall was in development prior to the acquisition of ZeniMax Media, it wasn’t revealed until E3 2021, making it the first new ZeniMax game Xbox has marketed as its own. Bethesda Game Studios and Xbox can no longer afford to mess up the launch of Starfield. There are other games like Hi-Fi Rush and Forza Motorsport, but none are as critically vital on as big of a scale as Starfield. In the meantime, you can check out a game trailer for Starfield in the video we have embedded above.As a AAA game from ZeniMax Media’s premier studio, the successor to The Elder Scrolls and Fallout, and Xbox’s biggest exclusive since Halo Infinite, Starfield needs to unequivocally succeed in most metrics to save Xbox. As long as there are no unexpected delays, we can mark our calendars down for September 6, 2023, as the game will launch on both PC and Xbox Series X/S platforms. Meanwhile, Starfield itself will be launching later this year. If you didn’t catch that stream when it happened live, you could view the video and a quick recap of what was showcased right here. We got a look into the gameplay along with information regarding exploration, ship creation, and character customization. Now Starfield had a new major deep dive recently. With Id Software known for their first-person shooters, it seems that some of the visual components, like motion blur, were lifted off their engine to help out Bethesda in their current development project. Todd noted that Bethesda wanted to bring out some aspects of the id Tech engine and incorporate it with the Creation Engine. But it seems that id Software’s focus in Starfield was aiding in the game’s visuals. So it looks like the studio had a good hand in that aspect of the gameplay for Starfield. In the past, Todd Howard noted that Id Software came in and helped out with the combat for Fallout 4.
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